Fiction: Tales of Knight Mechantry

Cassie Fogg has always longed for the life of a Knight Mechant, battling steam mechs on the open road and braving the mysterious Vile. Armed with Teapot, the unlikely machine she built in her father's shop, she sets out to follow her dreams. When she meets up with a real live knight of the Juvan Empire, it seems her hopes have been answered. Of course, nothing is ever that easy...

Cassie Fogg and the Unwound Knight is the first in a series of (non-Victorian) steampunk stories following the adventures of a girl and her mech. It is a long-form short story of about 42 pages. [Buy Now]

Cassie Fogg has only been a Knight Mechant for a few months, but with one duel under her belt and a trophy sword strapped to her steam machine Teapot, she thought she was ready for anything. That was before Refuge: a town of red stone and ancient enmities, where she must fight for a people she doesn't know against a knight she's never seen. It will take skill to survive, and luck to win; but she's beginning to wonder if she even wants a victory at all...

Cassie Fogg and the Reluctant Ronin is the second in a series of steampunk stories. It is a long-form short story of about 37 pages. [Buy Now]

Cassie Fogg and her mech Teapot have come to the ancient kingdom of Arigelle, ripped straight from the pages of her childhood stories. It is a land of castles and ruins, romance and adventure, and knights ready to duel at every river crossing. They also know how to throw an extravagant ball on short notice.

In Arigelle, Cassie finds herself on a quest that will challenge her heart, her bravery, and her engineering skills, not necessarily in that order. Can she be the hero Prince Martin wants and Princess Leonore needs? Or will she lose her heart - or her head - in the process?

Cassie Fogg and the Cold Steel Heart is a 25k word semi-steampunk novella. It is the complete and self-contained third story of Tales of Knight Mechantry. [Buy Now]

Games

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten. 

But now the realm you once protected is under attack.  You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real. 

Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth. Nest requires Fate Core to play. This 56-page supplement includes:

  • Location seeds for the various kingdoms of Nest

  • A variety of fantasy themes to explore: epic adventure, steampunk marvels, talking animals, and riddles and puzzles

  • Simple rules for the creation of talismans, and some sample talismans to get you started

  • A milestone system to allow characters to advance (or regress) during game play

  • A sample adventure—Call to Adventure: The Threshing Stone

Magic never dies. It is only forgotten.

[Buy Now, pay what you want]